101 Atari computer programming tips & tricks by Alan North

By Alan North

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The NEW statement in line 40 erases everything from program memory. You can change the password in line 30 to any letters, numbers or keyboard symbols of your choice. Watch out when testing. A wrong password can cause a lot of retyping. Program Listing 10 1=, PRINT "}" ~ REl'l CL. EfW ::;;C REEN D Il'l P$ C? I I ::; THE P A~';S l·JO P D" 32 ~ "? Sentence Writer Practice your English! Exhibit your knowledge of nouns and verbs. This program leads the computer to solicit individual words from you and use those words to create sentences .

The NEW statement in line 40 erases everything from program memory. You can change the password in line 30 to any letters, numbers or keyboard symbols of your choice. Watch out when testing. A wrong password can cause a lot of retyping. Program Listing 10 1=, PRINT "}" ~ REl'l CL. EfW ::;;C REEN D Il'l P$ C? I I ::; THE P A~';S l·JO P D" 32 ~ "? Sentence Writer Practice your English! Exhibit your knowledge of nouns and verbs. This program leads the computer to solicit individual words from you and use those words to create sentences .

T HEI\I I~ NUt'mEr<: " ,: IN PUT I~$ 2~%~ ( 1-\ $ ) 13[;') C=C +B 1 Lj·~l GO TO 100 20 0 PRI NT :PRI NT :PRI NT 2 10 PRI NT "THE TOTAL OF THOSE NUM BERS IS " ; c 3 00 PRINT :PRINT 3 10 GO TO 20 29 :PRINT : PRINT Title Billboard This program opens a light window against a dark background . It can be placed anywhere on the graphics screen. Move the window by changing the range of values for X and for Y in li nes 1030 and 1040. Move the lettering around by changing the PLOT and DRAWTO locations specified in lines 1090 to 1290.

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