Agile in a Flash: Speed-Learning Agile Software Development by Jeff Langr, Tim Ottinger

By Jeff Langr, Tim Ottinger

This complete set of playing cards is an crucial source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile methods to challenge fixing, and guidance for training agile groups. crew contributors can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of worthy counsel and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or point at a time in a number of minutes.

shrewdpermanent! every one card has years of useful adventure at the back of it.

transportable! playing cards healthy simply on your pocket or backpack.

An quintessential instrument for any agile workforce, and a must have for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 parts: making plans, crew, coding, and agile techniques. front of every card is a brief record - a precis of the stuff you need to know and take into account. The again presents extra aspect on all the bullet issues, and provides sage nuggets of data in response to vast specialist adventure. Tape the playing cards for your wall, stick them in your computer screen, and get agile fast.

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Extra info for Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers)

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Team minimizes stories in process Your team works on the smallest sensible number of stories at once, maximizing completion rate so that many stories are truly done well before iteration’s end. Team collaborates daily Having few stories in process means you must collaborate frequently throughout the day. A sole stand-up meeting isn’t enough. Customer accepts only completed stories Stories must pass all programmer and acceptance tests. Anything less than 100 percent gets your team zero credit; incomplete work provides no business value.

The customer first puts together a prioritized list, or backlog, of desired features for upcoming product releases. The list is neither final nor comprehensive. Acceptance tests are written for the most immediately needed features. Each iteration is a fixed-length period of development. At the outset of each iteration—no sooner—the team and customer agree on what will be delivered. During the iteration, the customer clarifies decisions and answers questions. At the end of each iteration, the team certifies the release candidate by demonstrating it passes all acceptance tests so far.

Contrast it with a license for a high-end agile tool that you don’t need. There is no requirement for the team to be unhappy. Stickies and sharpies Little reminders are quicker and more visible than emails or other software-based solutions. And you can never have enough pens at your disposal. If you have a good coach, you won’t have to ask for refills for these items. Download from Wow! com> 29 Successful Stand-up Meetings ➤ All team members stand for the duration ➤ Each team member shares with the team – What did I accomplish yesterday?

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